Sep. 17th, 2012

Sheol

Sep. 17th, 2012 09:01 pm
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Labor Day weekend, replaced the radiator. This coming weekend, new brakes up front.

I've been using converted Pathfinder modules for my pickup Fantasy Craft games, and this weekend's game brought to light some of the d20 baggage that FC jettisons. The current module (part 2 of a six-part story) is a big ol' wilderness trek. The first third of the trek is overland; at this point, the PCs arrive at a medium-sized city that's the furthest outpost of civilization. From there, the expectation is the party will follow a river's course for most of the rest of the journey, several weeks of game time. The city mentioned previously is a river port, built where two rivers converge. Both rivers are described as large enough to see regular boat traffic.

Nowhere in the module does the idea of the PCs acquiring river passage come up. All of the encounters on the remainder of the trek are land-based. In fact, upon review of the module with this information in mind, I see that this entire damn module is little more than an XP grind to allow the characters to gain enough levels to face the whatsits in later modules in the series. Fantasy Craft uses a very different system of building monsters and opposing NPCs, see. I am ... less enthused about the rest of the adventure.

I'm thinking, though, about getting all Apocalypse Now with this river journey. Or, just handwaving the rest of the journey, getting the PCs to the outpost, and wrapping up the module in two weeks.

So I can start a Mage game.

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