tracker7: (Cranky)
[personal profile] tracker7
I've read and heard many times that bad gaming is worse than no gaming.  I tend to agree, and tonight was an unfortunate reminder of that.

My buddy A runs a good game.  He's one of the best ambassadors this hobby has.  He's one of the better players I've ever had the pleasure of running games for.  About once a month, he throws an open game for his Meetup group, and for the first time in forever, I was able to go tonight.  Old Gaming Buddy Jim was there, and we talked about Origins and GenCon.

And the room kept filling up.  12 players, 2nd-level D&D characters.  2 couples, one of which was plenty cool, the other not.  Not-Cool Couple brought their kids - and a portable DVD player for the kids, which would have been wonderful, except they left the power cord at home.  In Richmond.  So, Not-Cool-Mom sets the kids up with her laptop, but the headphones from the DVD player won't work on the laptop, and OGBJim and I get the constant audio.  Now, these are pretty young kids, I'd guess 6 or younger.  And the game started at 7 p.m.  By 9:30, they were cranky and loud.  And Not-Cool response is to yell at the kids until they quiet down.  Oh, and this couple?  They were both Those Kind of Fans - every third comment is a (not-at-all) zany quote from a movie we've never seen at least twelve times before.

So, yeah.  Twice the number of players I'm comfortable with, plus loud kids and irritating parents (who named the boy, I swear to God, Rookwin.  Rookwin.  Jesus, people, give your kids real damn names, okay?).  Man.  I should have stayed home and wrote about Chicago or multidimensional empires originating in ancient Egypt.

Pizza was pretty good, though.

(no subject)

Date: 2007-07-15 10:57 am (UTC)
From: [identity profile] tracker7.livejournal.com
With half the players and 100% fewer yowling kids, this could have been a lot of fun. And I really can't fault A; he had to wrangle a dozen players, and that's not easy. We talked on YIM after the game, and he wasn't too pleased with how the night went.

The most recent example of player cluelessness/dickishness I've had to deal with was in my M&M game. The heroes (5 of them) were facing down a squad of big honkin' killer cyborgs. Initiative is rolled, and the results are scattered; the magician rolls a 20. Clueless Battlesuit immediately announces that he's going to spend a hero point to move to the top of the initiative order ... where he proceeds to hold his action through the entire combat. Thankfully, he dropped out before I had the chance to boot him.

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