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It's Day Three of an extended weekend.  A very cold weekend.

Iron Age (Mutants & Masterminds) is yet another terrific book in a terrific line.  It begins with a discussion of the Iron Age and the comics that made it so (including the Armor Wars storyline!).  Lots of good suggestions on how to run an Iron Age game, and how it would differ from other times.  My name is misspelled on the OGL page, though.

Hollow Earth Expedition is equally terrific, and is incidentally one of the best proofed and edited things I've seen in a long time.  Setting's a hoot, rules look to be pretty slick.

Saturday afternoon was the first gaming I've gotten in in entirely too long, a one-shot Spycraft game.  Good fun, but the mission suffered greatly from being a Living Spycraft package.

(no subject)

Date: 2008-01-22 12:25 pm (UTC)
From: [identity profile] tracker7.livejournal.com
Hollow Earth could have been a coffee-table book, with those production values. It's a very, very good read, too.

(no subject)

Date: 2008-01-22 12:36 pm (UTC)
From: [identity profile] cybogoblin.livejournal.com
I like that it has a good deal of setting information on the era, that really elevates it above the usual gaming book. Also, the interior art is just so damn good.

(no subject)

Date: 2008-01-22 12:54 pm (UTC)
From: [identity profile] tracker7.livejournal.com
Including a good chunk of information on Africa and Southeast Asia pleasantly surprised me. Those areas tend to get overlooked in period games.

The archetype artwork is wonderful. When Erin sees the friendly little dino curled around the Field Biologist's leg, she will squeal.

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