Blind Spot

Apr. 28th, 2010 10:03 pm
tracker7: (Gaming)
[personal profile] tracker7
We wrapped up the Earthdawn game last night. Big fight. Lots of magic. Two PCs died. We killed the heck out of a bunch of slavers.

In the after-game analysis, I'm of mixed feelings on the game. I wanted to like it a whole lot more than I did, and the setting and plot were really good. My gripe has to do with the character advancement scheme. I think the separations of skills and talents and circles is unnecessarily complex, and in the case of this game, decreased my enjoyment of the play. I don't know how to fix it - my talents are much more skewed towards worldbuilding than rules work. I'm pretty sure the now-delayed D&D 4th Edition adaptation wouldn't be it, though.

One other player had issue with the dice allocation system. Didn't bother me, but I can understand the frustration.

(no subject)

Date: 2010-04-29 02:08 am (UTC)
tegyrius: (gaming)
From: [personal profile] tegyrius
If I were rebuilding the advancement system, I think I'd do something like what White Wolf used in Aberrant. Have a key stat (a la Arete in Mage) that replaces circle - that's your overall adept power. Allow freeform purchase of talents, with some talents having a minimum key stat requirement.

(no subject)

Date: 2010-04-29 02:18 am (UTC)
From: [identity profile] tracker7.livejournal.com
I think I could go for that.

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