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Almost finished with the Spycraft job.  Damn, but I hate writing adventures.  Gimme sourcebook work any day.

Last night saw the first two NFL wild card games.  Seattle walloped the Redskins and Jacksonville darn near threw away their game against the Steelers.  The latter was a very ugly game, but Pittsburgh lost, so I was happy.  Today's games (Tennessee-San Diego and New York Giants-Tampa Bay) are different - I like all the teams involved about the same, but if I had to pick, I'd lean towards the Chargers (for the division) and the Buccaneers (for Jon Gruden and general pirate shtick).

NBC ran a promo for the upcoming Knight Rider movie/pilot.  That is a fine-looking Mustang-derivative.

I finished reading Egyptian Adventures: Hamunaptra yesterday.  I don't know what exactly I was expecting, but this wasn't it.  There was some very good work in there towards throwing in the flavor of mythic Egypt, but ultimately it just felt like a new skin on stock D&D.  Skull & Bones, conversely, has already presented some new ideas to me, and there are a few things I'm going to mine for 7th Sea use.

Haven't mentioned this elsewhere, mainly because I'm trying not to think about it, but my grandmother was hospitalized for a few days last week.  The results of her tests and scans won't be available for a couple more days, but her doctors believe that the aneurysm is expanding.

Now, time for a shave and shower.  Grind out about 1800 words of wacky East African action-adventure.  Watch more playoff games and play lots of Zelda.  Maybe a late show of No Country for Old Men. 

(no subject)

Date: 2008-01-07 01:42 pm (UTC)
From: [identity profile] tracker7.livejournal.com
Wolvie sold me on Hollow Earth, and what I've seen from leafing through the book has me interested. Iron Age is one of the Mutants & Masterminds books I was most looking forward to, as that's pretty close to the era in which I started reading superhero comics.

The closest look I've given D&D 4th is Star Wars Saga Edition, and I really like that one, at least in theory. The playtest session I tried didn't work, mostly because I couldn't think straight while trying to run it.

I'm glad that the DS and Wii have proven themselves to be successful, and developers are figuring out ways to use the nifty control interfaces. I love the way combat works in Phantom Hourglass.

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