Where Silence has Lease
Nov. 3rd, 2020 05:00 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Sometimes, as a GM, I will get so caught up in trying to find the newer and better tool that I forget that I already have exactly the thing for the job - I just haven't needed it in a while.
About a year ago, I bought Goodman Games' big honking update to an old AD&D module, Expedition to the Barrier Peaks. It's a heck of a good product, with a couple different versions of the AD&D rules printings and an expanded D&D 5E conversion. It's really really nice, and I pitched it to my group, and we were all in. It's meant for PCs of level 8-12, and we had the big idea of starting PCs at level 1 and adventuring until they were ready for it ... and then we just were not having any fun with the rules, so we shelved it and then COVID-19 came along and that was that for a while. I still want to play (well, run) Expedition, and one of the games I'm pitching to succeed Delta Green is a sword-and-sorcery game. I don't want to go through all the grind of getting to mid-level PCs, and just building characters at level 8-10 sounds incredibly tedious. As for the S&S game, there's no shortage of options, including Modiphius' Conan line, and we've already had some experience with that set of rules when we tested Star Trek Adventures back in the spring. But something was just not appealing. Conversions, a dedicated system, whatever, I'm looking at learning and teaching a lot, and that's not all that appealing. There's a perfectly good solution already on my shelf - Fantasycraft!
FC is designed to scale just about anything to the power level of the PCs, and if I decided to just toss concerns of strict adherence to balance and all that, the game's more than robust enough to handle it. So, that's going to be the pitch - S&S, almost certainly the Primeval Thule setting, powered by an old friend. This should be good.
About a year ago, I bought Goodman Games' big honking update to an old AD&D module, Expedition to the Barrier Peaks. It's a heck of a good product, with a couple different versions of the AD&D rules printings and an expanded D&D 5E conversion. It's really really nice, and I pitched it to my group, and we were all in. It's meant for PCs of level 8-12, and we had the big idea of starting PCs at level 1 and adventuring until they were ready for it ... and then we just were not having any fun with the rules, so we shelved it and then COVID-19 came along and that was that for a while. I still want to play (well, run) Expedition, and one of the games I'm pitching to succeed Delta Green is a sword-and-sorcery game. I don't want to go through all the grind of getting to mid-level PCs, and just building characters at level 8-10 sounds incredibly tedious. As for the S&S game, there's no shortage of options, including Modiphius' Conan line, and we've already had some experience with that set of rules when we tested Star Trek Adventures back in the spring. But something was just not appealing. Conversions, a dedicated system, whatever, I'm looking at learning and teaching a lot, and that's not all that appealing. There's a perfectly good solution already on my shelf - Fantasycraft!
FC is designed to scale just about anything to the power level of the PCs, and if I decided to just toss concerns of strict adherence to balance and all that, the game's more than robust enough to handle it. So, that's going to be the pitch - S&S, almost certainly the Primeval Thule setting, powered by an old friend. This should be good.